- Introduced blog routing using Next.js App Router - Implemented dynamic [slug] pages for blog posts - Added MDX-based content loading via lib/posts - Integrated shared TopBar layout with navigation - Established clear content, lib and component separation
570 lines
26 KiB
JavaScript
570 lines
26 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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0 && (module.exports = {
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DANGEROUSLY_runPendingImmediatesAfterCurrentTask: null,
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expectNoPendingImmediates: null,
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unpatchedSetImmediate: null
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});
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function _export(target, all) {
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for(var name in all)Object.defineProperty(target, name, {
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enumerable: true,
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get: all[name]
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});
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}
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_export(exports, {
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DANGEROUSLY_runPendingImmediatesAfterCurrentTask: function() {
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return DANGEROUSLY_runPendingImmediatesAfterCurrentTask;
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},
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expectNoPendingImmediates: function() {
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return expectNoPendingImmediates;
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},
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unpatchedSetImmediate: function() {
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return originalSetImmediate;
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}
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});
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const _nodeutil = require("node:util");
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const _invarianterror = require("../../shared/lib/invariant-error");
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const _asynclocalstorage = require("../app-render/async-local-storage");
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var ExecutionState = /*#__PURE__*/ function(ExecutionState) {
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ExecutionState[ExecutionState["Waiting"] = 1] = "Waiting";
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ExecutionState[ExecutionState["Working"] = 2] = "Working";
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ExecutionState[ExecutionState["Finished"] = 3] = "Finished";
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ExecutionState[ExecutionState["Abandoned"] = 4] = "Abandoned";
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return ExecutionState;
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}(ExecutionState || {});
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let wasEnabledAtLeastOnce = false;
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let pendingNextTicks = 0;
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let currentExecution = null;
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const originalSetImmediate = globalThis.setImmediate;
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const originalClearImmediate = globalThis.clearImmediate;
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const originalNextTick = process.nextTick;
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function install() {
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if (process.env.NEXT_RUNTIME === 'edge') {
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// Nothing to patch. The exported functions all error if used in the edge runtime,
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// so we're not going to violate any assumptions by not patching.
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return;
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} else {
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debug == null ? void 0 : debug('installing fast setImmediate patch');
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const nodeTimers = require('node:timers');
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globalThis.setImmediate = nodeTimers.setImmediate = // Workaround for missing __promisify__ which is not a real property
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patchedSetImmediate;
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globalThis.clearImmediate = nodeTimers.clearImmediate = patchedClearImmediate;
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const nodeTimersPromises = require('node:timers/promises');
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nodeTimersPromises.setImmediate = patchedSetImmediatePromise;
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process.nextTick = patchedNextTick;
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}
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}
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function DANGEROUSLY_runPendingImmediatesAfterCurrentTask() {
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if (process.env.NEXT_RUNTIME === 'edge') {
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throw Object.defineProperty(new _invarianterror.InvariantError('DANGEROUSLY_runPendingImmediatesAfterCurrentTask cannot be called in the edge runtime'), "__NEXT_ERROR_CODE", {
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value: "E960",
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enumerable: false,
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configurable: true
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});
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} else {
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const execution = startCapturingImmediates();
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try {
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scheduleWorkAfterNextTicksAndMicrotasks(execution);
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} catch (err) {
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// If this error comes from a bail() call, rethrow it.
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if (execution.state === 4) {
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throw err;
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}
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// Otherwise, bail out here.
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bail(execution, Object.defineProperty(new _invarianterror.InvariantError('An unexpected error occurred while starting to capture immediates', {
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cause: err
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}), "__NEXT_ERROR_CODE", {
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value: "E964",
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enumerable: false,
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configurable: true
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}));
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}
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}
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}
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function expectNoPendingImmediates() {
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if (process.env.NEXT_RUNTIME === 'edge') {
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throw Object.defineProperty(new _invarianterror.InvariantError('expectNoPendingImmediates cannot be called in the edge runtime'), "__NEXT_ERROR_CODE", {
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value: "E962",
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enumerable: false,
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configurable: true
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});
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} else {
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if (currentExecution !== null) {
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bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError(`Expected all captured immediates to have been executed (state: ${ExecutionState[currentExecution.state]})`), "__NEXT_ERROR_CODE", {
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value: "E958",
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enumerable: false,
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configurable: true
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}));
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}
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}
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}
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/**
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* Wait until all nextTicks and microtasks spawned from the current task are done,
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* then execute any immediates that they queued.
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* */ function scheduleWorkAfterNextTicksAndMicrotasks(execution) {
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if (execution.state !== 1) {
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throw Object.defineProperty(new _invarianterror.InvariantError(`scheduleWorkAfterTicksAndMicrotasks can only be called while waiting (state: ${ExecutionState[execution.state]})`), "__NEXT_ERROR_CODE", {
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value: "E959",
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enumerable: false,
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configurable: true
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});
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}
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// We want to execute "fast immediates" after all the nextTicks and microtasks
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// spawned from the current task are done.
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// The ordering here is:
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//
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// 1. sync code
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// 2. process.nextTick (scheduled from sync code, or from one of these nextTicks)
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// 3. microtasks
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// 4. process.nextTick (scheduled from microtasks, e.g. `queueMicrotask(() => process.nextTick(callback))`)
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//
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// We want to run to run in step 4, because that's the latest point before the next tick.
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// However, there might also be other callbacks scheduled to run in that step.
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// But importantly, they had to be scheduled using a `process.nextTick`,
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// so we can detect them by checking if `pendingNextTicks > 0`.
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// In that case, we'll just reschedule ourselves in the same way again to let them run first.
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// (this process can theoretically repeat multiple times, hence the recursion).
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queueMicrotask(()=>{
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// (note that this call won't increment `pendingNextTicks`,
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// only the patched `process.nextTick` does that, so this won't loop infinitely)
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originalNextTick(()=>{
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// We're now in a nextTick, which means that we're executing inside `processTicksAndRejections`:
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// https://github.com/nodejs/node/blob/d546e7fd0bc3cbb4bcc2baae6f3aa44d2e81a413/lib/internal/process/task_queues.js#L84
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// All the work scheduled here will happen within that `processTicksAndRejections` loop.
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// Reading the source of `processTicksAndRejections` can help understand the timing here --
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// All we're really doing is strategically pushing callbacks into the two queues
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// (nextTicks and microtasks) that that function is currently looping over.
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try {
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if (execution.state === 4 || currentExecution !== execution) {
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debug == null ? void 0 : debug(`scheduler :: the execution was abandoned`);
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return;
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}
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if (pendingNextTicks > 0) {
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// Other nextTicks have been scheduled. Let those run first, then try again --
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// we're simulating a event loop task, so all nextTicks should be exhausted before we execute.
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debug == null ? void 0 : debug(`scheduler :: yielding to ${pendingNextTicks} nextTicks`);
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return scheduleWorkAfterNextTicksAndMicrotasks(execution);
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}
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// There's no other nextTicks, we're the last one, so we're about to move on to the next task (likely a timer).
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// Now, we can try and execute any queued immediates.
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return performWork(execution);
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} catch (err) {
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// If this error comes from a bail() call, rethrow it.
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// typescript can't tell that the state might've been mutated
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// and the narrowing from above is no longer valid
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const executionAfterWork = execution;
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if (executionAfterWork.state === 4) {
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throw err;
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}
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// Otherwise, bail out here (which will trigger an uncaught exception)
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// Note that we're using the same microtask trick as `safelyRunNextTickCallback`.
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queueMicrotask(()=>{
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bail(execution, Object.defineProperty(new _invarianterror.InvariantError('An unexpected error occurred while executing immediates', {
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cause: err
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}), "__NEXT_ERROR_CODE", {
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value: "E955",
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enumerable: false,
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configurable: true
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}));
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});
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}
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});
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});
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}
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/** Execute one immediate, and schedule a check for more (in case there's others in the queue) */ function performWork(execution) {
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if (execution.state === 4) {
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return;
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}
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debug == null ? void 0 : debug(`scheduler :: performing work`);
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if (execution.state !== 1) {
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throw Object.defineProperty(new _invarianterror.InvariantError(`performWork can only be called while waiting (state: ${ExecutionState[execution.state]})`), "__NEXT_ERROR_CODE", {
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value: "E956",
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enumerable: false,
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configurable: true
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});
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}
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execution.state = 2;
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const queueItem = takeNextActiveQueueItem(execution);
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if (queueItem === null) {
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debug == null ? void 0 : debug(`scheduler :: no immediates queued, exiting`);
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stopCapturingImmediates(execution);
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return;
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}
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debug == null ? void 0 : debug(`scheduler :: executing queued immediate`);
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const { immediateObject, callback, args } = queueItem;
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immediateObject[INTERNALS].queueItem = null;
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clearQueueItem(queueItem);
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// Execute the immediate.
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// If a sync error was thrown in the immediate, we want to trigger a `uncaughtException`.
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// However, we're executing in a nextTick, and if a nextTick callback errors,
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// It'll break out of `processTicksAndRejections` (note the lack of a `catch` block):
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// https://github.com/nodejs/node/blob/d546e7fd0bc3cbb4bcc2baae6f3aa44d2e81a413/lib/internal/process/task_queues.js#L81-L97
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// Meaning that the event loop will stop executing nextTicks and move on to the next timer
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// (or other phase of the event loop, but we expect to be running in a sequence of timers here).
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// Then, the remaining ticks will run after that timer, since they're still in the queue.
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//
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// This would completely break the timing we're trying to achieve here --
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// The point of this patch is to execute immediates before the next timer!
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// So, we need to work around this behavior. (both here and in our `process.nextTick` patch).
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//
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// We can sidestep this by catching the synchronous error and rethrowing it in a microtask.
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// (NOTE: if we use `queueMicrotask`, it'll trigger `uncaughtException`, not `unhandledRejection`,
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// because there's no promise being rejected.)
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//
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// This will make `uncaughtException` happen:
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// - Before the next fast immediate (`scheduleWorkAfterNextTicksAndMicrotasks` also uses `queueMicrotask`).
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// This is good, and matches usual observable behavior of immediates.
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// - AFTER nextTicks scheduled from the immediate itself.
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// This deviates from native setImmediate, which would call `uncaughtException` first,
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// and skip ahead to the next task as explained above.
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//
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// This is technically an observable difference in behavior, but it seems niche enough that
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// it shouldn't cause problems -- we don't expect user code to use `uncaughtException` for control flow,
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// only error reporting, so subtly changing the timing shouldn't matter.
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let didThrow = false;
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let thrownValue = undefined;
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queueMicrotask(()=>{
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if (didThrow) {
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debug == null ? void 0 : debug('scheduler :: rethrowing sync error from immediate in microtask');
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throw thrownValue;
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}
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});
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try {
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if (args !== null) {
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callback.apply(null, args);
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} else {
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callback();
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}
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} catch (err) {
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// We'll rethrow the error in the microtask above.
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didThrow = true;
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thrownValue = err;
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}
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// Schedule the loop again in case there's more immediates after this one.
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// Note that we can't just check if the queue is empty now, because new immediates
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// might still be scheduled asynchronously, from an upcoming nextTick or microtask.
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execution.state = 1;
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scheduleWorkAfterNextTicksAndMicrotasks(execution);
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}
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function takeNextActiveQueueItem(execution) {
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// Find the first (if any) queued immediate that wasn't cleared.
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// We don't remove immediates from the array when they're cleared,
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// so this requires some legwork to exclude (and possibly drop) cleared items.
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const { queuedImmediates } = execution;
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let firstActiveItem = null;
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let firstActiveItemIndex = -1;
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for(let i = 0; i < queuedImmediates.length; i++){
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const item = queuedImmediates[i];
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if (!item.isCleared) {
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firstActiveItem = item;
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firstActiveItemIndex = i;
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break;
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}
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}
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if (firstActiveItem === null) {
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// We didn't find an active item.
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// If the queue isn't empty, then it must only contain cleared items. Empty it.
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if (queuedImmediates.length > 0) {
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queuedImmediates.length = 0;
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}
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return null;
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}
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// Remove all items up to and including `nextActiveItemIndex` from the queue.
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// (if it's not the first item, then it must be preceded by cleared items, which we want to drop anyway)
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if (firstActiveItemIndex === 0) {
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// Fast path - drop the first item
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// (`splice` creates a result array for the removed items, so this is more efficient)
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queuedImmediates.shift();
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} else {
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queuedImmediates.splice(0, firstActiveItemIndex + 1);
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}
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return firstActiveItem;
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}
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function startCapturingImmediates() {
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if (currentExecution !== null) {
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bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError(`Cannot start capturing immediates again without finishing the previous task (state: ${ExecutionState[currentExecution.state]})`), "__NEXT_ERROR_CODE", {
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value: "E954",
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enumerable: false,
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configurable: true
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}));
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}
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wasEnabledAtLeastOnce = true;
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const execution = {
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state: 1,
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queuedImmediates: []
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};
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currentExecution = execution;
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return execution;
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}
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function stopCapturingImmediates(execution) {
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if (execution.state === 4) {
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return;
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}
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// This check enforces that we run performWork at least once before stopping
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// to make sure that we've waited for all the nextTicks and microtasks
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// that might've scheduled some immediates after sync code.
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if (execution.state !== 2) {
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throw Object.defineProperty(new _invarianterror.InvariantError(`Cannot stop capturing immediates before execution is finished (state: ${ExecutionState[execution.state]})`), "__NEXT_ERROR_CODE", {
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value: "E957",
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enumerable: false,
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configurable: true
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});
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}
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execution.state = 3;
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if (currentExecution === execution) {
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currentExecution = null;
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}
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}
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function bail(execution, error) {
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// Reset the state as best we can to prevent further crashes.
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// Otherwise, any subsequent call to `DANGEROUSLY_runPendingImmediatesAfterCurrentTask`
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// would error, requiring a server restart to fix.
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if (currentExecution === execution) {
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currentExecution = null;
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}
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execution.state = 4;
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// If we have any queued immediates, schedule them with native `setImmediate` and clear the queue.
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// We don't want to skip running them altogether, because that could lead to
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// e.g. hanging promises (for `new Promise((resolve) => setImmediate(resolve))`),
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// but we're in an inconsistent state and can't run them as fast immediates,
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// so this is the next best thing.
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for (const queueItem of execution.queuedImmediates){
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if (queueItem.isCleared) {
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continue;
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}
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scheduleQueuedImmediateAsNativeImmediate(queueItem);
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}
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execution.queuedImmediates.length = 0;
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// Don't reset `pendingNextTicks` -- it will reset to 0 on its own as the nextTicks execute.
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// If we set it to 0 here while we still have pending ticks, they'd decrement it below 0.
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throw error;
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}
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function scheduleQueuedImmediateAsNativeImmediate(queueItem) {
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const { callback, args, immediateObject } = queueItem;
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const hasRef = immediateObject[INTERNALS].hasRef;
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clearQueueItem(queueItem);
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const nativeImmediate = args !== null ? originalSetImmediate(callback, ...args) : originalSetImmediate(callback);
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if (!hasRef) {
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nativeImmediate.unref();
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}
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// Make our fake immediate object proxy all relevant operations
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// (clearing, ref(), unref(), hasRef()) to the actual native immediate.
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proxyQueuedImmediateToNativeImmediate(immediateObject, nativeImmediate);
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}
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function clearQueueItem(originalQueueItem) {
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const queueItem = originalQueueItem;
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queueItem.isCleared = true;
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queueItem.callback = null;
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queueItem.args = null;
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queueItem.immediateObject = null;
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}
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function patchedNextTick() {
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if (currentExecution === null) {
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return originalNextTick.apply(null, // @ts-expect-error: this is valid, but typescript doesn't get it
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arguments);
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}
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if (arguments.length === 0 || typeof arguments[0] !== 'function') {
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// Let the original nextTick error for invalid arguments
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// so that we don't have to mirror the error message.
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originalNextTick.apply(null, // @ts-expect-error: explicitly passing arguments that we know are invalid
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arguments);
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// We expect the above call to throw. If it didn't, something's broken.
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bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError('Expected process.nextTick to reject invalid arguments'), "__NEXT_ERROR_CODE", {
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value: "E966",
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enumerable: false,
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configurable: true
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}));
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}
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debug == null ? void 0 : debug(`scheduler :: process.nextTick called (previous pending: ${pendingNextTicks})`);
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const callback = arguments[0];
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const args = arguments.length > 1 ? Array.prototype.slice.call(arguments, 1) : null;
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pendingNextTicks += 1;
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return originalNextTick(safelyRunNextTickCallback, callback, args);
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}
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function safelyRunNextTickCallback(callback, args) {
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pendingNextTicks -= 1;
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debug == null ? void 0 : debug(`scheduler :: process.nextTick executing (still pending: ${pendingNextTicks})`);
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// Synchronous errors in nextTick break out of `processTicksAndRejections` and cause us
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// to move on to the next timer without having executed the whole nextTick queue,
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// which breaks our entire scheduling mechanism. See `performWork` for more details.
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try {
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if (args !== null) {
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callback.apply(null, args);
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} else {
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callback();
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}
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} catch (err) {
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// We want to make sure `nextTick` is cheap, so unlike `performWork`,
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// we only queue the microtask if an error actually occurs.
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// This (observably) changes the timing of `uncaughtException` even more,
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// because it'll run after microtasks queued from the nextTick,
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// but hopefully this is niche enough to not affect any real world code.
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queueMicrotask(()=>{
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debug == null ? void 0 : debug(`scheduler :: rethrowing sync error from nextTick in a microtask`);
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throw err;
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});
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}
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}
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function patchedSetImmediate() {
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if (currentExecution === null) {
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return originalSetImmediate.apply(null, // @ts-expect-error: this is valid, but typescript doesn't get it
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arguments);
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}
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if (arguments.length === 0 || typeof arguments[0] !== 'function') {
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// Let the original setImmediate error for invalid arguments
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// so that we don't have to mirror the error message.
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originalSetImmediate.apply(null, // @ts-expect-error: explicitly passing arguments that we know are invalid
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arguments);
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// We expect the above call to throw. If it didn't, something's broken.
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bail(currentExecution, Object.defineProperty(new _invarianterror.InvariantError('Expected setImmediate to reject invalid arguments'), "__NEXT_ERROR_CODE", {
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value: "E965",
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enumerable: false,
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configurable: true
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}));
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}
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const callback = arguments[0];
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const args = arguments.length > 1 ? Array.prototype.slice.call(arguments, 1) : null;
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// Normally, Node would capture and propagate the async context to the immediate.
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// We'll be running it on our own queue, so we need to propagate it ourselves.
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const callbackWithAsyncContext = (0, _asynclocalstorage.bindSnapshot)(callback);
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|
const immediateObject = new NextImmediate();
|
|
const queueItem = {
|
|
isCleared: false,
|
|
callback: callbackWithAsyncContext,
|
|
args,
|
|
immediateObject
|
|
};
|
|
currentExecution.queuedImmediates.push(queueItem);
|
|
immediateObject[INTERNALS].queueItem = queueItem;
|
|
return immediateObject;
|
|
}
|
|
function patchedSetImmediatePromise(value, options) {
|
|
if (currentExecution === null) {
|
|
const originalPromisify = // @ts-expect-error: the types for `promisify.custom` are strange
|
|
originalSetImmediate[_nodeutil.promisify.custom];
|
|
return originalPromisify(value, options);
|
|
}
|
|
return new Promise((resolve, reject)=>{
|
|
// The abort signal makes the promise reject.
|
|
// If it is already aborted, we reject immediately.
|
|
const signal = options == null ? void 0 : options.signal;
|
|
if (signal && signal.aborted) {
|
|
return reject(signal.reason);
|
|
}
|
|
const immediate = patchedSetImmediate(resolve, value);
|
|
// Unref-ing only really has an observable effect if we bail out to a native immediate,
|
|
// but we do it for completeness
|
|
if ((options == null ? void 0 : options.ref) === false) {
|
|
immediate.unref();
|
|
}
|
|
if (signal) {
|
|
signal.addEventListener('abort', ()=>{
|
|
patchedClearImmediate(immediate);
|
|
reject(signal.reason);
|
|
}, {
|
|
once: true
|
|
});
|
|
}
|
|
});
|
|
}
|
|
patchedSetImmediate[_nodeutil.promisify.custom] = patchedSetImmediatePromise;
|
|
const patchedClearImmediate = (immediateObject)=>{
|
|
// NOTE: we defensively check for patched immediates even if we're not
|
|
// currently capturing immediates, because the objects returned from
|
|
// the patched setImmediate can be kept around for arbitrarily long.
|
|
// As an optimization, we only do this if the patch was enabled at least once --
|
|
// otherwise, no patched objects could've been created.
|
|
if (wasEnabledAtLeastOnce && immediateObject && typeof immediateObject === 'object' && INTERNALS in immediateObject) {
|
|
;
|
|
immediateObject[Symbol.dispose]();
|
|
} else {
|
|
originalClearImmediate(immediateObject);
|
|
}
|
|
};
|
|
//========================================================
|
|
const INTERNALS = Symbol.for('next.Immediate.internals');
|
|
function proxyQueuedImmediateToNativeImmediate(immediateObject, nativeImmediate) {
|
|
immediateObject[INTERNALS].hasRef = null;
|
|
immediateObject[INTERNALS].queueItem = null;
|
|
immediateObject[INTERNALS].nativeImmediate = nativeImmediate;
|
|
}
|
|
/** Implements a shim for the native `Immediate` class returned by `setImmediate` */ class NextImmediate {
|
|
hasRef() {
|
|
const internals = this[INTERNALS];
|
|
if (internals.queueItem) {
|
|
return internals.hasRef;
|
|
} else if (internals.nativeImmediate) {
|
|
return internals.nativeImmediate.hasRef();
|
|
} else {
|
|
// if we're no longer queued (cleared or executed), hasRef is always false
|
|
return false;
|
|
}
|
|
}
|
|
ref() {
|
|
const internals = this[INTERNALS];
|
|
if (internals.queueItem) {
|
|
internals.hasRef = true;
|
|
} else if (internals.nativeImmediate) {
|
|
internals.nativeImmediate.ref();
|
|
}
|
|
return this;
|
|
}
|
|
unref() {
|
|
const internals = this[INTERNALS];
|
|
if (internals.queueItem) {
|
|
internals.hasRef = false;
|
|
} else if (internals.nativeImmediate) {
|
|
internals.nativeImmediate.unref();
|
|
}
|
|
return this;
|
|
}
|
|
/**
|
|
* Node invokes `_onImmediate` when an immediate is executed:
|
|
* https://github.com/nodejs/node/blob/42d363205715ffa5a4a6d90f4be1311487053d65/lib/internal/timers.js#L504
|
|
* It's visible on the public types, so we want to have it here for parity, but it's a noop.
|
|
* */ _onImmediate() {}
|
|
[Symbol.dispose]() {
|
|
// This is equivalent to `clearImmediate`.
|
|
const internals = this[INTERNALS];
|
|
if (internals.queueItem) {
|
|
// this is still queued. drop it.
|
|
const queueItem = internals.queueItem;
|
|
internals.queueItem = null;
|
|
clearQueueItem(queueItem);
|
|
} else if (internals.nativeImmediate) {
|
|
internals.nativeImmediate[Symbol.dispose]();
|
|
}
|
|
}
|
|
constructor(){
|
|
this[INTERNALS] = {
|
|
queueItem: null,
|
|
hasRef: true,
|
|
nativeImmediate: null
|
|
};
|
|
}
|
|
}
|
|
// ==========================================
|
|
const debug = process.env.NEXT_DEBUG_IMMEDIATES !== '1' ? undefined : (...args)=>{
|
|
if (process.env.NEXT_RUNTIME === 'edge') {
|
|
throw Object.defineProperty(new _invarianterror.InvariantError('Fast setImmediate is not available in the edge runtime.'), "__NEXT_ERROR_CODE", {
|
|
value: "E963",
|
|
enumerable: false,
|
|
configurable: true
|
|
});
|
|
} else {
|
|
const { inspect } = require('node:util');
|
|
const { writeFileSync } = require('node:fs');
|
|
let logLine = args.map((arg)=>typeof arg === 'string' ? arg : inspect(arg, {
|
|
colors: true
|
|
})).join(' ') + '\n';
|
|
logLine = '\x1B[2m' + logLine + '\x1B[22m' // styleText('dim', logLine)
|
|
;
|
|
writeFileSync(process.stdout.fd, logLine);
|
|
}
|
|
};
|
|
// ==========================================
|
|
install();
|
|
|
|
//# sourceMappingURL=fast-set-immediate.external.js.map
|